Finally, there are some special missions that come along with the enhanced edition.
There's also a system which allows you to upgrade your character with new weapons and things like skulls and Mad Max-esque cosmetics found in the tabletop game's scripture, adding to the longevity on offer. After completing some of the campaign levels we found ourselves gravitating back to this mode, and this was especially true when we found a team of fast-moving buddies who worked well together. This means the struggles endured with AI teammates in the single-player are gone and instead the game starts to be pretty fun. The game also features a multiplayer mode where you can take on the campaign levels with four online players. A lot of the weapons are there from the miniatures, like the power fist and bolter, and your trooper can be upgraded as you progress. That said it's pretty hard to not enjoy slaughtering these creatures with either a gun, melee weapon, and even your psionic powers. While at times the hordes of aliens running at you can be quite intense, it soon gets a little repetitive. The AI of the enemies themselves isn't the greatest either, and often they just choose to run at you or take long shots if they have guns. The campaign does give you a bit of story thanks to some convincing voice acting, but the levels seem pretty long and you spend too much time just plodding along. At times the genestealers come out of the walls and ceilings at you, while the sound effects keep reminding you that you're very much not alone. Added to the host of enemies is also the menacing tyrant. The genestealer is a ferocious creature that attempts to infect you and turn you into one of them, a hybrid. They sprint at you at great speed, traversing any and all of the terrain found in the ship in order to get at you. The most popular enemy is affectionately known as the genestealer, and these are not unlike Ridley Scott's Giger-inspired xenomorphs.
While the story does give you enough to know what's going on, there are plenty of references that only fans will get. It's way too geared at existing fans of the franchise rather than winning over newbies. This is the game's selling point, but it's also a problem. You take the role of a librarian (you won't be checking out any books, don't worry) in one of the chapters of the Dark Angels, but if you're not familiar with the source material then you'll be none the wiser as to what we're talking about. The single-player portion of this first-person shooter sees you playing as a space marine in terminator armour, trudging around these floating cathedrals, shooting a variety of different creatures while you're winged by a couple of AI characters. The 40K universe is, for lack of a better word, bleak.
The world of Warhammer 40,000 is full of rich macabre lore brimming over with dead emperors, genetically enhanced super soldiers with psionic powers, over the top weapons and very cool terminator armour (not to be confused with Arnie, of course). Games Workshop might have started with tabletop games and paintable miniatures but the company has had its hand in the world of video games for many years, although attempts at replicating the tabletop empire's success have had mixed results.
It was, for the time, an incredibly progressive board game where you could randomly build different maps using a series of tiles. Now out-of-print, the boxed game was set in the world of Warhammer 40,000 and saw a group of elite space marines take on an evil race of genestealers. Later came a series of board games from the company, and among them was Space Hulk. If you were a fantasy or sci-fi loving child of the '80s or '90s in the UK (and in plenty of other countries besides, no doubt), then you probably had access to these tabletop battles which were tiny in some respects but epic in scale. In 1975, three men founded a company called Games Workshop, a company which would go on to dominate the world of miniature wargaming.